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- Rust 100%
| client | ||
| common | ||
| server | ||
| viewer | ||
| .gitattributes | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| demo.bin | ||
| README.md | ||
| rust-toolchain.toml | ||
Bevy Coop Building Game
Getting Started
cargo run --bin server
cargo run --bin client
Structure
server: The server is responsible for managing the game state, including the world simulation and player interactions.client: The client is responsible for rendering the game world and handling player input.common: The common crate contains code that is shared between the server and client, such as networking events and types.